interactive-mining/interactive-mining-3rdparty.../madis/src/docs/source/_static/jsMath/extensions/HTML.js

123 lines
4.0 KiB
JavaScript
Executable File

/*
* extensions/HTML.js
*
* Part of the jsMath package for mathematics on the web.
*
* This file implements a number of HTML-specific extensions to TeX,
* including \color, \style, \class, \unicode, etc. It will be loaded
* automatically when needed, or can be loaded by
*
* jsMath.Extension.Require('HTML');
*
* ---------------------------------------------------------------------
*
* Copyright 2005-2006 by Davide P. Cervone
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/********************************************************************/
jsMath.Package(jsMath.Parser,{
macros: {
color: 'Color',
href: 'Href',
'class': 'Class',
style: 'Style',
cssId: 'CSSId',
unicode: 'Unicode'
},
/*
* Show the argument in a particular color
*/
Color: function (name) {
var color = this.GetArgument(this.cmd+name); if (this.error) return;
this.CheckHTML(color,name); if (this.error) return;
// check that it looks like a color?
this.AddHTML(name,['<span style="color: '+color+'">','</span>']);
},
/*
* Make the argument be a link
*/
Href: function (name) {
var href = this.GetArgument(this.cmd+name); if (this.error) return;
this.CheckHTML(href,name); if (this.error) return;
this.AddHTML(name,['<a class="link" href="'+href+'">','</a>']);
},
/*
* Apply a CSS class to the argument
*/
Class: function (name) {
var clss = this.GetArgument(this.cmd+name); if (this.error) return;
this.CheckHTML(clss,name); if (this.error) return;
this.AddHTML(name,['<span class="'+clss+'">','</span>']);
},
/*
* Apply a CSS style to the argument
*/
Style: function (name) {
var style = this.GetArgument(this.cmd+name); if (this.error) return;
this.CheckHTML(style,name); if (this.error) return;
this.AddHTML(name,['<span style="'+style+'">','</span>']);
},
/*
* Add a CSS element ID to the argument
*/
CSSId: function (name) {
var id = this.GetArgument(this.cmd+name); if (this.error) return;
this.CheckHTML(id,name); if (this.error) return;
this.AddHTML(name,['<span id="'+id+'">','</span>']);
},
/*
* Insert some raw HTML around the argument (this will not affect
* the spacing or other TeX features)
*/
AddHTML: function (name,params) {
var data = this.mlist.data;
var arg = this.GetArgument(this.cmd+name); if (this.error) return;
arg = jsMath.Parse(arg,data.font,data.size,data.style);
if (arg.error) {this.Error(arg); return}
this.mlist.Add(jsMath.mItem.HTML(params[0]));
for (var i = 0; i < arg.mlist.Length(); i++) {this.mlist.Add(arg.mlist.Get(i))}
this.mlist.Add(jsMath.mItem.HTML(params[1]));
},
CheckHTML: function (data,name) {
if (data.match(/[<>&"]/))
{this.Error("Can't include raw HTML in first argument of "+this.cmd+name)}
},
/*
* Insert a unicode reference as an Ord atom. Its argument should
* be the unicode code point, e.g. \unicode{8211}, or \unicode{x203F}.
* You can also specify the height (offset from the x height) and depth
* in ems, together with a CSS class for the character, e.g.,
* \unicode{8211,class,.2,-.3}
*/
Unicode: function (name) {
var arg = this.GetArgument(this.cmd+name); if (this.error) return;
this.CheckHTML(arg,name); if (this.error) return;
arg = arg.split(','); arg[0] = '&#'+arg[0]+';';
if (!arg[1]) {arg[1] = 'normal'}
this.mlist.Add(jsMath.mItem.TextAtom('ord',arg[0],arg[1],arg[2],arg[3]));
}
});